Plural identities

SUSPENDED TIME

PLURAL IDENTITIES







In this series Suspended Time and Plural Identity, two questions linked to my environment are implicit.


In Suspended Time, I let myself be imbued with a feeling of floating, a questioning look towards the future, a moment when the uncertainty and the transitory nature of our life and of what surrounds us are felt.









With Plural Identity, I approach the world of video games by drawing inspiration from certain “characters” with which players identify. I want to raise questions about the place that video games and screens in general occupy in our lives. Do we choose? Do we step back enough to even ask ourselves the question, especially when we are children or adolescents?





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